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SPidey In SPace
Inspired By Spider-Man
Level Walk-through
Video
Design Choices
The goal with the design of this mission was to introduce variations in the game's locations/environment and Spider-Man's combat and traversal mechanics. These are ultimately variations I believe I would enjoy experiencing as a fan and player. I removed gravity for when he was in space and created two gravitational directions in the ship's main city room. Below in my design doc and above in the video, I explore some of the variations in combat and traversal this would introduce.
The Mission
Level Design Doc
Fly & Web
Fly & Fight
Sneaking In
City In A Ship
Split Gravity
Fight & Hack
Getting Sucked In
Sketches
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